![]() With these settings, I can play the game with mostly 60 fps, sometimes it drops for a short amount of time, but I think it should be playable. Try to enable MTVU at the Speed hacks panel of the configuration (Useful. With this u can get about 25 extra speed in your games. If you use GSDX in software mode and if it lags, do this:onfig>Video (GS)>Plugin Settings>Extra Rendering Threads to 2 (If dual core), 3 (If More Than dual core). Also activate "Enable INTC Spin detection", "Enable Wait Loop detection", "mVU flag hack" and "mVU block hack". HOW TO MAKE PCSX2 EMULATOR RUN FASTER SOFTWARE. To make PCSX2 efficiently use 3 or more cores will require major code changes. No, currently only 2 cores are supported. GSdx in software rendering can use extra processing threads / cores for a moderate speedup. It just won't benefit from the extra 2 cores. You should set "Emotion Engine (EE) Cyclerate" to 3 and "VU Cycle Stealing" to 2. However, PCSX2 will run fine on your quad-core processor. (P.S.: If another post appears, I will delete this one. It is most unfortunate that I have to use software mode, since hardware mode causes some issues. ![]() Then, go to your emulator settings and switch to "Speed Hacks". I still find it weird that extra rendering threads actually slow down the game instead of speeding it up. I have tested something new which seems to help run the game a bit better in a. This is my first time testing Hardware mode for time crisis 2, i checked out time crisis 2 videos from some youtubers for some more information and help on how to run it on hardware mode without the damn lighting/fog issues. You can now put your Renderer back to Automatic. Now change your Renderer to software mode and at the bottom of the page at software mode, change Extra Rendering threads to 8. So if your processor has 4 threads, this should be set to 3. Time Crisis 2 (Pcsx2 1.4.0) Dx11 HW Mode. Before starting the game go on the pcsx2 main menu, Config then Graphic Settings and change CRC to Aggressive and change Internal Resolution to X2. GPU is really only going to determine the internal resolution and extra. Under "Software Mode Settings" > "Extra Rendering Threads", give the emulator all the extra threads you have left. As a PS2 emulator, PCSX2 is extremely demanding of both CPU and GPU resources. Notice that this will slow down your emulation a lot. I could not get rid of the weird shadow silhouette thing graphics glitch.įirst of all, in your Gsdx settings, set "Renderer" to Direct3d9 or Direct3D11 in Software mode. ![]() I got rid of the black eyes & texture corruptions glitch in Jak II with the following settings (will most probably also work for Jak III and Jak & Daxter). I know, this thread is a little bit older, but I wanted to share my config for Jak II / Jak III with you, since I feel it might help with some of these problems. ![]()
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